Building Costs
Fastest lookup during live games. Resource colors match generator and board tiles.
| Build | Wood | Brick | Wool | Grain | Ore | Notes |
|---|---|---|---|---|---|---|
| Road | 1 | 1 | - | - | - | Max 15 roads |
| Settlement | 1 | 1 | 1 | 1 | - | Max 5 settlements |
| City | - | - | - | 2 | 3 | Max 4 cities, upgrades settlement |
| Dev Card | - | - | 1 | 1 | 1 | Draw top of deck |
-> The generator shows opening intersections with stronger early resource production.
Rules by Category
Settlement placement
- Must be placed at the end of one of your connected roads.
- Must obey the distance rule against all players' settlements and cities.
- Initial setup phase ignores the road-connection requirement only for first placements.
City upgrade
- Can only upgrade your own existing settlement.
- Cities do not bypass distance-rule legality for new settlements.
- Return the upgraded settlement piece to your supply.
Road placement
- Road must connect to your existing road, settlement, or city.
- Opponent settlements or cities break continuation for road extension and longest-road counting.
- Cannot continue a road through another player's building vertex.
Need a visual distance-rule walkthrough?Open setup distance diagram.
Common Rule Disputes
Referee-style answers for the situations that cause the most table arguments.
Q: I bought a development card this turn. Can I play it now?
Ruling: No. Development cards bought this turn cannot be played until your next turn.
Rulebook: Exception: Victory Point cards can be revealed immediately.
Q: An opponent built on my road. How is Longest Road counted now?
Ruling: Your chain is split. Count the longest continuous segment from each side.
Rulebook: Road pieces stay on the board; only scoring continuity changes.
Q: I rolled a 7. Do we discard first or move robber first?
Ruling: Discard first (all players with 8+ cards), then move the robber.
Rulebook: Discard happens before steal resolution.
Q: Can I play Monopoly on someone else's turn?
Ruling: No. Except Victory Point cards, development cards are played only on your turn.
Rulebook: Timing disputes usually come from this rule.
Q: Can I play two Knight cards in one turn?
Ruling: No. Only one development card can be played per turn.
Rulebook: You may still buy multiple cards in the same turn.
Q: Can I trade resources for future promises?
Ruling: No. Trades must be immediate resource-for-resource exchanges.
Rulebook: No deferred deals, favors, or future-turn commitments.
Q: Can I gift resources to another player?
Ruling: No. Exchanges must be mutual trades.
Rulebook: Free resource transfer is not legal in official rules.
Q: Can I move robber back to the desert?
Ruling: Yes. The desert is a valid robber destination.
Rulebook: Robber can be moved to any legal hex including desert.
Q: Do cities count as roads for Longest Road?
Ruling: No. Settlements and cities never add road length.
Rulebook: They can block continuity if owned by an opponent.
Q: I hit 10 points outside my own turn. Do I win instantly?
Ruling: No. Victory is declared only on your own turn.
Rulebook: Points can exist before declaration, but win timing is fixed.
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